
Thom Daranta
Farkistan GED Academy
1
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Posted - 2011.04.07 23:39:00 -
[1] - Quote
ShahFluffers wrote: (a lot of really good points)
Eve is what you make of it.
I've tried to quit Eve since 2003 and keep coming back. Why? Because no other game provides what this game has. It's frustrating, it's boring, you have to learn how to work spreadsheets and databases, hell I had to learn how to change out video cards and flash BIOS and all sorts of stuff that seemingly had nothing to do with Eve. I had to overcome my dyslexia, which really only affects how I work with numbers. I had to learn how to mentor, how to be accountable, how to mediate disputes, and how to deal with troublemakers far better than I have seen in any workplace.
Stick with this game and you will see that, no matter what your skillset, you can add to it. If you are successful in Eve (which is not the same as winning) you will have learned things that might astound you when you look back on the experience.
Eve requires growth, and if you are unwilling to grow, you will not be in Eve for the long haul. You will encounter the best and worst of human behavior and either learn to deal with both or eventually be driven from Eve.
When you join a corporation, you always have the option to leave. Chances are that if you are not having a good time, you just need a change of scenery. If you get burned by one group or one person, nothing holds you to that group. You can take a break and come back later, which I've done.
If you find something that is really, really lucrative, enjoy it while it lasts because eventually it will get changed. Yes, the devs tinker constantly with balance and dealing with unintended results to changes. And if you train a specific skill, expect that some year they will rework it. Be flexible.
When CCP makes an announcement on an upcoming change, don't assume that they are going to actually implement it as they plan or you anticipate. Be an early adapter, but don't expect you'll profit hugely in the changeover. Sometimes you will, but often they implement changes in ways that make your plans practically worthless.
That being said, Eve is a game for the long term. If you only set goals for six months out, you will be caught flat-footed with no direction afterward. Layer your goals, so that one feeds into another. You can't do everything at once, anyway. If your only goal is to be able to do something because they sound cool or "end-game" then make sure you have a plan for it afterwards. It's all well and good training Capital Construction level 5 but you still need to have an alliance that supports capital ship production. You can train all four Titan piloting skills over years of solo missioning, but good luck putting them to good use.
Finally, I would say that in Eve, you can do anything you want, but you can't do everything. Every choice you make in association, in skill training, helps define your role in the Eve cluster. Player skill > character skill, but skill comes with experience. There are vets out there with 6-7 years under their belts who have only dabbled in things outside of their chosen area of focus, even though they may have trained up the skills "just in case." On the other hand, don't assume that just because someone is doing something now doesn't mean they have never done anything else. |